After Burner


After Burner The game allows the player to control a F-14 Tomcat jet which must destroy a series of enemy jets throughout 18 stages. The jet itself employs a machine gun and a limited set of missiles. These weapons are replenished by another aircraft after beating a few stages. The aircraft, cannon and missile buttons are all controlled from an integrated flight stick. The game was designed by Legendary Sega game developer Yu Suzuki.

The game itself was released in two variations: a standard upright cabinet and a rotating cockpit version. In the cockpit, the seat rotated horizontally while the cockpit rotated vertically.

After Burner was followed by After Burner II, which was released on the same year. It is said by some sources that this game is more of a complete version of its predecessor, given the great similarities between both games.

Aside from After Burner II and III, the series hasn't seen any sequels until the franchise was revitalized in 2006 with the release of After Burner Climax for arcades on the Sega Lindbergh hardware, followed by After Burner: Black Falcon for the PSP in 2007.

Some games, such as G-LOC: Air Battle, Sky Target and Sega Strike Fighter follow similar gameplay and, as such, can technically be considered parts of the series.

The game was ported to numerous consoles and computer systems such as the Amiga, Amstrad, Atari ST, Sharp X68000, FM Towns, Commodore 64, NES, Sega Master System, PC Engine, Sega Saturn, PC,MSX and ZX Spectrum. A port of After Burner to the 32X was done by Rutubo Games, and was known as After Burner Complete in Japan and Europe.

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