Mouse Trap board game

Mouse Trap game Mouse Trap is a board game first published by Ideal in 1963 for two or more players. Players travel as mice from one end of the board to the other, moving in a turn based manner guided by a six sided die, supplied with the game. Upon landing on a square, they either retrieve a piece of cheese, or assemble a piece of a complex mouse trap contraption that is the game's namesake, and which was inspired by the work of Rube Goldberg. The contraption has gears, a marble which rolls from end to end down a miniature staircase, ramps, rubber bands, diving men, and ends of course in a mouse trap, specifically a dome-shaped cage which clatters down a toothed pole. Upon reaching the end of the board, all players travel in a circle, ending up underneath the 'net' of the trap, or on a space to 'trip' the trap. Operating the contraption requires a piece of cheese, gained earlier.

The object of the game is to build the trap, and to trap the other mice. The original version, designed by Marvin Glass and Associates, allowed the players almost no decision-making, in keeping with other games for very young children such as Candy Land, The Game of Life, or Snakes and Ladders. However, the unpredictable nature of the trap mechanism means that the game has an additional layer of sophistication that makes the game far more interesting than others where the chief randomizing agent is a pair of dice. In the 1970's, the board game surrounding the Mouse Trap was redesigned by Sid Sackson, adding the cheese pieces and allowing the player to maneuver opponents onto the trap space.