Players can send opponents' pieces back to the start by landing on them. Pieces are protected from capture after arriving in the final few slots. Unlike more complex race games, however, counters cannot be maneuvered to block opponents' moves.
The most notable feature of Trouble is the Pop-O-Matic dice container. This device is a clear plastic hemisphere containing the die, placed over a flexible sheet. Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. The Pop-O-Matic container produces a popping sound when it is used, and prevents the die from being lost. The captive die allows for quick dice rolls, and players' turns can be performed in rapid succession. The die is imprinted with numerals rather than the traditional circular pips (though the circular pips are used in the travel version, which contains a cover to keep the pegs from being lost).